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Use Arrows keys to move, Z and X to Hit or Jump, Enter - start/ pause. Or use screen buttons on mobile

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History

Beauty and the Beast

Beauty and the Beast on SNES is that quintessential 16‑bit fairy tale where a frozen heart thaws with the snow on the castle eaves. It’s Disney’s Beauty and the Beast, a proper movie tie‑in where you play as the Beast, platforming your way to Belle. Wolves in the woods, slippery rooftops, Lumière’s candlelight and Cogsworth’s grousing — everything hums with cozy danger. The pixel art lovingly echoes the film’s gestures, the chiptune score lets the ballroom theme take flight, and under a glass bell the rose shimmers — a reminder that time doesn’t wait. And when the rooftop boss fight with Gaston kicks off, you remember why we fell for this SNES platformer: it’s about courage, about patience, and about a monster learning to be human.

Beyond the screen sits its own release story and a bit of local magic. Hudson Soft carefully packed Disney sparkle into a cartridge so the castle’s spirit lingers at home: stages flow like scenes, the scrolling leans into the drama, and a couple of secrets beg for a replay. For anyone who wants a refresher on how the game reached our shelves, here’s a quick history. The English Wikipedia has the basic facts and dates, but what matters more is the feel: warm visuals, responsive controls, generous continues, and every scene is a small stage play about choice, friendship, and the last petal.

Gameplay

Beauty and the Beast

Beauty and the Beast is that rare SNES platformer where you feel the heft of those paws in every step. You don’t rocket ahead—you build momentum, and when a strike lands there’s a clean, satisfying thud you can almost feel in your fingers. This isn’t just another Disney side-scroller; call it Disney’s Beauty and the Beast, a movie tie-in, the tale of Belle and the Beast—whatever the label, the pace here is thick and slow-dripping, like honey in a frozen garden. Snow whispers, wolves tear the silence with sudden lunges, and you lock into the timing: step, wind-up, jump—pause, another step. In the castle corridors the light is muted, candelabra shadows quiver, and every ledge seems to whisper: take the risk. Behind a carved door it’s stash or snare; your heart kicks faster than the on-screen bar. Beast’s Adventure keeps you right on the edge between calm and flare-ups—one moment a measured walk through a gallery, the next a burst of chase to a familiar melody, with Belle somewhere just out of frame.

The tension rolls in waves. Winter woods, the ballroom, the castle rooftop—each set piece has its own cadence: tiptoeing along cornices, swinging from chandeliers, leaping a yawning gap. The joy is in the rhythm and in how each level answers your intent. Right up to the showdown with Gaston the string stays taut and singing, and the fight feels like the natural finale of a dance. For the finer points of strikes, secrets, and optimal routes—more about the gameplay.


© 2025 - Beauty and the Beast Online. Information about the game and the source code are taken from open sources.
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